What’s New in SwiftUI for iOS 18


The world of SwiftUI is consistently evolving, with every replace pushing the boundaries of app improvement. With iOS 18, the enhancements are each thrilling and vital, set to remodel how builders have interaction with SwiftUI.

This information goals to discover each new characteristic and enchancment on this model, providing a complete overview of the modifications.

The Floating Tab Bar

The Tab view in SwiftUI has been vastly enhanced with the addition of a floating tab bar. This new characteristic can seamlessly transition right into a sidebar, offering customers with an intuitive solution to entry the complete performance of an app.

swiftui-tabbar-sidebar.gif

On iPad, customers can now faucet a sidebar button on the tab bar to remodel the tab bar into sidebar. For builders, it’s only a line of code if you wish to help this characteristic. All you want is to set the tab view type to .sidebarAdaptable:

struct ContentView: View {
    @State var customization = TabViewCustomization()
    
    var physique: some View {
        TabView {
            Tab("House", systemImage: "home.fill") {
                
            }
            
            Tab("Bookmark", systemImage: "bookmark.circle.fill") {
                
            }
            
            Tab("Movies", systemImage: "video.circle.fill") {
                
            }
            
            Tab("Profile", systemImage: "individual.crop.circle") {
                
            }
            
            Tab("Settings", systemImage: "gear") {
                
            }
            
        }
        .tint(.yellow)
        .tabViewStyle(.sidebarAdaptable)
        .tabViewCustomization($customization)
    }
}

As soon as the choice is about, customers can effortlessly change between a sidebar and a tab bar, enhancing navigation flexibility. Moreover, the brand new tab bar presents intensive customization. By attaching the .tabViewCustomization modifier to the Tab view, customers can tailor the menu objects of the tab bar.

Sheet Presentation Sizing

Sheet presentation sizing is now constant and streamlined throughout platforms. By utilizing the .presentationSizing modifier, you may simply create sheets with ultimate dimensions utilizing presets similar to .type or .web page, and even specify customized sizes. Here’s a pattern:

struct PresentationSizingDemo: View {
    
    @State non-public var showSheet = false
    
    var physique: some View {
        Button {
            showSheet.toggle()
        } label: {
            Textual content("Present sheet")
        }
        .sheet(isPresented: $showSheet) {
            Textual content("This can be a fast demo of presentation sizing.")
                .presentationSizing(.type)
        }
    }
}

On iPad, the .type preset shows a smaller sheet in comparison with .web page. Nevertheless, there is no such thing as a dimension distinction on iPhone.

swiftui-presentation-sizing.png

Shade Mesh Gradients

SwiftUI now presents intensive help for colourful mesh gradients. The brand new MeshGradient characteristic permits you to create two-dimensional gradients utilizing a grid of positioned colours. By combining management factors and colours, you may design all kinds of gradient results.

swiftui-mesh-gradient.png

Beneath reveals a few gradients created utilizing MeshGradient:

struct ColorMeshDemo: View {
    var physique: some View {
        VStack {
            MeshGradient(
                width: 3,
                peak: 3,
                factors: [
                    .init(0, 0), .init(0.5, 0), .init(1, 0),
                    .init(0, 0.5), .init(0.3, 0.5), .init(1, 0.5),
                    .init(0, 1), .init(0.5, 1), .init(1, 1)
                ],
                colours: [
                    .gray, .purple, .indigo,
                    .orange, .cyan, .blue,
                    .yellow, .green, .teal
                ]
            )
            
            MeshGradient(
                width: 2,
                peak: 2,
                factors: [
                    .init(0, 0), .init(1, 0),
                    .init(0, 1), .init(1, 1)
                ],
                colours: [
                    .red, .purple,
                    .yellow, .green
                ]
            )
        }
        .ignoresSafeArea()
    }
}

Zoom Transition

SwiftUI now has the built-in help of zoom transition. You need to use the .matchedTransitionSource modifier to simply render the zoom transition.

swiftui-zoom-transition.gif

In the event you’re aware of utilizing matchedGeometryEffect, you will discover matchedTransitionSource fairly related. Beneath is pattern code we wrote to create the zoom transition proven above:

struct ZoomTransitionDemo: View {
    let samplePhotos = (1...20).map { Photograph(identify: "coffee-($0)") }
    
    @Namespace() var namespace
    
    var physique: some View {
        NavigationStack {
            ScrollView {
                LazyVGrid(columns: [ GridItem(.adaptive(minimum: 150)) ]) {
                    
                    ForEach(samplePhotos) { photograph in
                        NavigationLink {
                            Picture(photograph.identify)
                                .resizable()
                                .navigationTransition(.zoom(sourceID: photograph.id, in: namespace))
                        } label: {
                            Picture(photograph.identify)
                                .resizable()
                                .scaledToFill()
                                .body(minWidth: 0, maxWidth: .infinity)
                                .body(peak: 150)
                                .cornerRadius(30.0)
                        }
                        .matchedTransitionSource(id: photograph.id, in: namespace)
                        
                    }
                }
            }
        }
        .padding()
    }
}

The matchedTransitionSource modifier is utilized to a NavigationLink with a particular photograph ID, designating the view because the supply of the navigation transition. For the vacation spot view, which can be an Picture view, the navigationTransition modifier is used to render the zoom transition.

Extra Animations for SF Symbols 6

iOS 17 launched a implausible assortment of expressive animations for SF Symbols. Builders can leverage these animations utilizing the brand new symbolEffect modifier. iOS 18 pushes the SF Symbols to model 6 with an excellent wider number of animated symbols for builders to make the most of of their apps.

swiftui-sfanimation-rotate.gif

Here’s a pattern code snippet for the brand new rotate animation:

Picture(systemName: "ellipsis.message")
            .font(.system(dimension: 300))
            .symbolRenderingMode(.palette)
            .foregroundStyle(.purple, .grey)
            .symbolEffect(.rotate, worth: animate)
            .onTapGesture {
                animate.toggle()
            }

On high of the rotate animation, SF Symbols 6 additionally offers two different sorts of animation together with .wiggle and .breathe.

Enhancements of SwiftUI Charts

The SwiftUI Charts framework now helps vectorized and performance plots. For instance, let’s say you wish to plot a graph for the next operate:

y = x^2

You need to use LinePlot to plot the graph like this:

Chart {
    LinePlot(x: "x", y: "y") { x in
        return pow(x, 2)
    }
    .foregroundStyle(.inexperienced)
    .lineStyle(.init(lineWidth: 10))
}
.chartXScale(area: -4...4)
.chartYScale(area: -4...4)
.chartXAxis {
    AxisMarks(values: .computerized(desiredCount: 10))
}
.chartYAxis {
    AxisMarks(values: .computerized(desiredCount: 10))
}
.chartPlotStyle { plotArea in
    plotArea
        .background(.yellow.opacity(0.02))
}

You may merely present the operate to a LinePlot to graph a operate.

swiftui-charts-lineplot.png

The brand new model of SwiftUI delivers a strong set of recent APIs that give builders fine-grained management over their scroll views. The introduction of the onScrollGeometryChange modifier permits you to maintain observe with the state of scroll views. This new functionality lets you effectively react to modifications within the scroll view’s content material offsets, content material dimension, and different scroll-related properties.

Here is a pattern code snippet that demonstrates how you need to use this modifier to show a “Scroll to High” button after the consumer has scrolled down an inventory:

struct ScrollViewDemo: View {
    
    let samplePhotos = (1...20).map { Photograph(identify: "coffee-($0)") }
    
    @State non-public var showScrollToTop = false
    
    var physique: some View {
        ScrollView {
            VStack {
                ForEach(samplePhotos) { photograph in
                    Picture(photograph.identify)
                        .resizable()
                        .scaledToFill()
                        .body(peak: 200)
                        .clipShape(RoundedRectangle(cornerRadius: 15))
                }
            }
        }
        .padding(.horizontal)
        .overlay(alignment: .backside) {
            if showScrollToTop {
                Button("Scroll to high") {
                    
                }
                .controlSize(.extraLarge)
                .buttonStyle(.borderedProminent)
                .tint(.inexperienced)
            }
        }
        .onScrollGeometryChange(for: Bool.self) { geometry in
            geometry.contentOffset.y < geometry.contentInsets.backside + 200
            
        } motion: { oldValue, newValue in
            withAnimation {
                showScrollToTop = !newValue
            }
        }

    }
}

The geometry of a scroll view modifications often whereas scrolling. We will leverage the onScrollGeometryChange modifier to seize the replace and show the “Scroll to high” button accordingly.

SwiftUI additionally introduces the onScrollVisibilityChange modifier for views inside a scroll view. This modifier permits you to detect when a selected view turns into seen and carry out particular actions in response.

swiftui-scrollview-visible.gif

Suppose we’ve got a Rectangle view on the finish of a scroll view and we wish to set off a shade change animation solely when this view comes into view. We will use the onScrollVisibilityChange modifier to detect when the view turns into seen and when it goes off-screen.

Rectangle()
    .fill(shade)
    .body(peak: 100)
    .onScrollVisibilityChange(threshold: 0.9) { seen in
        withAnimation(.linear(length: 5)) {
            shade = seen ? .inexperienced : .blue
        }
    }

You now have the power to design customized resizable controls, like buttons and toggles, which could be positioned within the Management Heart or on the lock display screen. Controls are a brand new type of Widget that which are simple to construct with App Intents.

To create a management widget in Management Heart, you undertake the ControlWidget protocol and supply the implementation. Here’s a pattern code offered by Apple:

struct StartPartyControl: ControlWidget {
    var physique: some ControlWidgetConfiguration {
        StaticControlConfiguration(
            sort: "com.apple.karaoke_start_party"
        ) {
            ControlWidgetButton(motion: StartPartyIntent()) {
                Label("Begin the Celebration!", systemImage: "music.mic")
                Textual content(PartyManager.shared.nextParty.identify)
            }
        }
    }
}

We’ll additional look into management widgets in a separate tutorial.

A brand new Combine Modifier for Shade

Now you can mix two completely different colours to create your required hue by utilizing the brand new combine modifier. Right here is an instance:

VStack {
    Shade.purple.combine(with: .inexperienced, by: 0.3)
        .body(peak: 100)
    
    Shade.purple.combine(with: .inexperienced, by: 0.5)
        .body(peak: 100)
    
    Shade.purple.combine(with: .inexperienced, by: 0.8)
        .body(peak: 100)
}

Merely present the combine modifier with the colour to mix and the mix ratio. SwiftUI will then generate the brand new shade based mostly on these parameters.

swiftui-color-blend-mix.png

Visible Results for Textual content

Now you can lengthen SwiftUI Textual content views with customized rendering results by adopting the TextRenderer. Here’s a pattern textual content renderer:

struct CustomTextRenderer: TextRenderer {
    
    func draw(format: Textual content.Structure, in context: inout GraphicsContext) {
        
        for line in format {
            for (index, slice) in runs.enumerated() {
                context.opacity = (index % 2 == 0) ? 0.4 : 1.0
                context.translateBy(x: 0, y: index % 2 != 0 ? -15 : 15)
                
                context.draw(slice)
            }
        }
    }
}

struct TextAnimationDemo: View {
    var physique: some View {
        Textual content("What's New in SwiftUI")
            .font(.system(dimension: 100))
            .textRenderer(CustomTextRenderer())
    }
}

By implementing the draw technique, you may customise the visible impact of every character.

swiftui-text-visual-effect.png

Abstract

The iOS 18 replace introduces a number of serious enhancements to SwiftUI. This tutorial presents a concise introduction to among the new options. For extra advanced options, we shall be creating detailed, standalone tutorials to totally discover their functions and advantages. Remember to keep tuned for these upcoming in-depth guides.

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