Mastering iOS auto structure anchors programmatically from Swift


Creating views and constraints programmatically

To begin with I would prefer to recap the UIViewController life cycle strategies, you might be may conversant in a few of them. They’re being referred to as within the following order:

  • loadView
  • viewDidLoad
  • viewWillAppear
  • viewWillLayoutSubviews
  • viewDidLayoutSubviews
  • viewDidAppear

Within the pre-auto structure period, you needed to do your structure calculations contained in the viewDidLayoutSubviews methodology, however since this can be a professional auto structure tutorial we’re solely going to concentrate on the loadView & viewDidLoad strategies. 🤓

These are the essential guidelines of making view hierarchies utilizing auto structure:

  • By no means calculate frames manually by your self!
  • Initialize your views with .zero rect body
  • Set translatesAutoresizingMaskIntoConstraints to false
  • Add your view to the view hierarchy utilizing addSubview
  • Create and activate your structure constraints NSLayoutConstraint.activate
  • Use loadView as a substitute of viewDidLoad for creating views with constraints
  • Deal with reminiscence administration through the use of weak properties
  • Set each different property like background shade, and so forth. in viewDidLoad

Sufficient principle, here’s a quick instance:

class ViewController: UIViewController {

    weak var testView: UIView!

    override func loadView() {
        tremendous.loadView()

        let testView = UIView(body: .zero)
        testView.translatesAutoresizingMaskIntoConstraints = false
        self.view.addSubview(testView)
        NSLayoutConstraint.activate([
            testView.widthAnchor.constraint(equalToConstant: 64),
            testView.widthAnchor.constraint(equalTo: testView.heightAnchor),
            testView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
            testView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor),
        ])
        self.testView = testView
    }

    override func viewDidLoad() {
        tremendous.viewDidLoad()

        self.testView.backgroundColor = .pink
    }
}

Fairly easy, huh? Only a few traces of code and you’ve got a set measurement middle aligned view with a devoted class property reference. In case you create the very same by way of interface builder, the system will “make” you the loadView methodology without spending a dime, however you may should setup an IBOutlet reference to the view.

The everlasting dilemma: code vs Interface Builder.

It actually would not issues, be happy to selected your path. Typically I really like taking part in round with IB, however in many of the instances I choose the programmatic method of doing issues. 😛

Frequent UIKit auto structure constraint use instances

So I promised that I am going to present you learn how to make constraints programmatically, proper? Let’s do this now. To begin with, I exploit nothing however structure anchors. You could possibly waste your time with the visible format language, however that is positively a useless finish. So mark my phrases: use solely anchors or stack views, however nothing else! 😇

Listed below are the commonest patterns that I exploit to create good layouts. 😉

Set fastened with or peak

First one is the most straightforward one: set a view’s peak or a width to a set level.

testView.widthAnchor.constraint(equalToConstant: 320),
testView.heightAnchor.constraint(equalToConstant: 240),

Set facet ratio

Settings a view’s facet ratio is simply constrainting the width to the peak or vica versa, you may merely outline the speed by the multiplier.

testView.widthAnchor.constraint(equalToConstant: 64),
testView.widthAnchor.constraint(equalTo: testView.heightAnchor, multiplier: 16/9),

Middle horizontally & vertically

Centering views inside one other one is a trivial job, there are particular anchors for that.

testView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
testView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor),

Stretch or fill inside view with padding

The one difficult half right here is that trailing and backside constraints behave just a little bit completely different, than prime & main if it involves the constants. Often you must work with detrimental values, however after a number of tries you may perceive the logic right here. 😅

testView.topAnchor.constraint(equalTo: self.view.topAnchor, fixed: 32),
testView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor, fixed: 32),
testView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor, fixed: -32),
testView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, fixed: -32),

Proportional width or peak

In case you do not wish to work with fixed values, you should use the multiplier.

testView.widthAnchor.constraint(equalTo: self.view.widthAnchor, multiplier: 1/3),
testView.heightAnchor.constraint(equalTo: self.view.heightAnchor, multiplier: 2/3),

Utilizing secure space structure guides

With the most recent iPhone you may want some guides with a purpose to preserve you secure from the notch. That is the explanation why views have the safeAreaLayoutGuide property. You will get all the standard anchors after calling out to the secure space information. 💪

testView.topAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.topAnchor),
testView.leadingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.leadingAnchor),
testView.trailingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.trailingAnchor),
testView.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor),

Animating structure constraints

Animation with constraints is straightforward, you should not imagine what others may say. I made some guidelines and an instance that’ll allow you to understanding the essential rules of animating fixed values of a constraint, plus toggling varied constraints. 👍

Guidelines:

  • Use normal UIView animation with layoutIfNeeded
  • All the time deactivate constraints first
  • Maintain to your deactivated constraints strongly
  • Have enjoyable! 😛

Constraint animation instance:

class ViewController: UIViewController {

    weak var testView: UIView!
    weak var topConstraint: NSLayoutConstraint!
    var bottomConstraint: NSLayoutConstraint!
    var heightConstraint: NSLayoutConstraint!

    override func loadView() {
        tremendous.loadView()

        let testView = UIView(body: .zero)
        testView.translatesAutoresizingMaskIntoConstraints = false
        self.view.addSubview(testView)

        let topConstraint = testView.topAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.topAnchor)
        let bottomConstraint = testView.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor)

        NSLayoutConstraint.activate([
            topConstraint,
            testView.leadingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.leadingAnchor),
            testView.trailingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.trailingAnchor),
            bottomConstraint,
        ])

        let heightConstraint = testView.heightAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.heightAnchor, multiplier: 0.5)

        self.testView = testView
        self.topConstraint = topConstraint
        self.bottomConstraint = bottomConstraint
        self.heightConstraint = heightConstraint
    }

    override func viewDidLoad() {
        tremendous.viewDidLoad()

        self.testView.backgroundColor = .pink

        let faucet = UITapGestureRecognizer(goal: self, motion: #selector(self.tapped))
        self.view.addGestureRecognizer(faucet)
    }

    @objc func tapped() {
        if self.topConstraint.fixed != 0 {
            self.topConstraint.fixed = 0
        }
        else {
            self.topConstraint.fixed = 64
        }

        if self.bottomConstraint.isActive {
            NSLayoutConstraint.deactivate([self.bottomConstraint])
            NSLayoutConstraint.activate([self.heightConstraint])

        }
        else {
            NSLayoutConstraint.deactivate([self.heightConstraint])
            NSLayoutConstraint.activate([self.bottomConstraint])
        }

        UIView.animate(withDuration: 0.25) {
            self.view.layoutIfNeeded()
        }
    }
}

It isn’t that dangerous, subsequent: adaptivity and supporting a number of system display sizes. 🤔

create adaptive layouts for iOS? Even Apple is fighting adaptive layouts within the built-in iOS functions. In case you have a look at apps which might be made with assortment views – like pictures – layouts are fairly okay on each system. Nonetheless there are a number of different ones, that – in my view – are horrible experiences on an even bigger display. 🤐

Rotation help

Your first step to adaptive structure is supporting a number of system orientations. You’ll be able to examine my earlier article about iOS auto structure there are many nice stuff inside that article about rotation help, working with layers inside auto structure land, and so forth. 🌈

Trait collections

Second step is to adapt trait collections. UITraitCollection is there so that you can group all of the environmental particular traits akin to measurement courses, show scale, consumer interface idiom and plenty of extra. Many of the instances you’ll have to examine the vertical & horizontal measurement courses. There’s a reference of system measurement courses and all of the attainable variations made by Apple, see the exterior sources part beneath. 😉

This little Swift code instance beneath is demonstrating learn how to examine measurement courses for setting completely different layouts for compact and common screens.

class ViewController: UIViewController {

    weak var testView: UIView!

    var regularConstraints: [NSLayoutConstraint] = []
    var compactConstraints: [NSLayoutConstraint] = []

    override func loadView() {
        tremendous.loadView()

        let testView = UIView(body: .zero)
        testView.translatesAutoresizingMaskIntoConstraints = false
        self.view.addSubview(testView)

        self.regularConstraints = [
            testView.widthAnchor.constraint(equalToConstant: 64),
            testView.widthAnchor.constraint(equalTo: testView.heightAnchor),
            testView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
            testView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor),
        ]

        self.compactConstraints = [
            testView.topAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.topAnchor),
            testView.leadingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.leadingAnchor),
            testView.trailingAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.trailingAnchor),
            testView.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor),
        ]

        self.activateCurrentConstraints()

        self.testView = testView
    }

    personal func activateCurrentConstraints() {
        NSLayoutConstraint.deactivate(self.compactConstraints + self.regularConstraints)

        if self.traitCollection.verticalSizeClass == .common {
            NSLayoutConstraint.activate(self.regularConstraints)
        }
        else {
            NSLayoutConstraint.activate(self.compactConstraints)
        }
    }

    override func viewDidLoad() {
        tremendous.viewDidLoad()

        self.testView.backgroundColor = .pink
    }

    

    override var shouldAutorotate: Bool {
        return true
    }

    override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
        return .allButUpsideDown
    }

    override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
        return .portrait
    }

    

    override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
        tremendous.traitCollectionDidChange(previousTraitCollection)

        self.activateCurrentConstraints()
    }
}

Machine detection

It’s also possible to examine the consumer interface idiom by way of the UIDevice class (aka. is that this freakin’ system an iPhone or an iPad?) to set for instance font sizes based mostly on it. 📱

UIDevice.present.userInterfaceIdiom == .pad

Display screen measurement

An alternative choice to determine your atmosphere is checking the measurement of the display. You’ll be able to examine the native pixel depend or a relative measurement based mostly in factors.


UIScreen.essential.nativeBounds   
UIScreen.essential.bounds         

Often I am making an attempt to maintain myself to those guidelines. I do not actually bear in mind a situation the place I wanted greater than all of the issues I’ve listed above, however you probably have a selected case or questions, please do not hesitate to contact me. 😉

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