Interactive Widgets With SwiftUI | Kodeco


Apple launched Widgets in iOS 14 and introduced a recent look that modified our telephone’s dwelling screens. The framework advanced by way of the years, including a robust technique of preserving customers up to date with their knowledge.

iOS 17 takes widgets to the following degree by introducing interactivity. Customers can now work together along with your app in a brand new, progressive method that wasn’t potential earlier than.

By making your app’s important actions out there in a widget, your customers have a extra handy and fascinating solution to work together along with your app.

On this tutorial, you’ll add interactive widgets to the Trask app utilizing SwiftUI.

If you happen to’re enthusiastic about studying SwiftUI, widgets’ easy views are an incredible place to begin with.

This tutorial covers the next matters.

  • What interactive widgets are and the way they work.
  • Easy methods to create interactive widgets with a SwiftUI animation.
  • Several types of interactive widgets that you would be able to create.
  • Greatest practices for designing and creating interactive widgets.

Though there aren’t any strict stipulations, a fundamental information of SwiftUI and WidgetKit could be useful. Anyway, don’t fear, you’ll have a fast recap to begin off on the correct foot.

Getting Began

Obtain the starter mission by clicking the Obtain Supplies button on the high or backside of this tutorial. Open the starter mission (Trask.xcodeproj) within the Starter folder.
Construct and run the mission, and you need to see the Trask preliminary display.

Trask's main screen.

Trask is a normal tracker app that tracks completely different duties/issues/habits through the day, such because the variety of glasses of water, drugs, yoga, and so forth.
The primary time you launch the app, Trask creates some pattern knowledge so you may see the various kinds of duties you may create.

  • Job with a number of steps.
  • “TODO” job with only one step.

When tapping the plus button, the app advances the duty, and as soon as it reaches its goal, it passes within the performed state.
The person can delete duties by swiping left on them and might add new ones utilizing the button on the backside of the View.

Recapping WidgetKit

Earlier than you get into the new matter of this tutorial, familiarize your self with some fundamental ideas on WidgetKit to construct widespread terminology for the remainder of the tutorial.

Notice: To discover ways to add Widgets, and for a deep dive into Widgets, please check out the superb tutorial Getting Began With Widgets.

Including an iOS Widget

Trask comes with a static widget to observe the standing of a selectable job.
Add an occasion of the widget to see the way it appears to be like.

  1. Construct and run the mission.
  2. Decrease the app.
  3. Lengthy press on an empty space of the display.
  4. Then faucet the + button, seek for Trask, and choose the widget out there.

Add Trask Widget.

You’re now prepared to leap into the code construction to see the way it works.

Widget Code Construction

The TraskWidgets folder of the starter mission accommodates all of the information associated to the widget.

Making the Widget Interactive

Information Sharing With The App

Timeline Supplier

Updating Widgets

Varieties of Interactivity

Widgets and Intents

Including the Intent

As you may even see, the widget code is contained in a separate Xcode goal, and iOS runs the widget in a course of completely different from the app. This element may appear delicate, but it surely’s essential when contemplating that the app and the widget must share the identical knowledge. The widget code can’t merely name some features within the app goal. Among the many completely different potentialities, Trask makes use of a UserDefault retailer on an App Group container shared between the app and the widget.

Data Sharing.

Timeline is a key idea of Widgets. To protect battery and system sources, iOS doesn’t consistently run your widget. As an alternative, it asks your timeline supplier to generate a sequence of timeline entries to render your widget and current it on the proper time.

Your TaskTimelineProvider defines three strategies.

As stated above, the timeline(for:in:) returns the array of entries on the specified time, however what occurs after the final widget view is introduced? Enter the widget replace technique!

When returning the timeline of entries, you additionally present one technique for updating the timeline. You might select between the three choices under.

In our case, the Trask timeline supplier returns the .by no means insurance policies since there isn’t a want for the widget to replace its view. The one solution to replace the standing of a job is thru the app when the person faucets to step a job…till the following chapter. :]

Wow…that was a protracted warmup, however now you’re prepared so as to add interplay to the Trask standing widget.

Beginning with iOS 17, iPadOS 17 and macOS 14, Apple permits two essential methods of interactivity along with your widget: buttons and toggles.

As the primary enchancment, you’ll add a step button to the Trask Standing Widget so customers can progress their favourite duties with out opening the app.

When including interactivity, the widget’s button can’t invoke code in your app, but it surely does should depend on a public API uncovered by your app: App Intents.

App intents expose actions of your app to the system in order that iOS can carry out them when wanted. For instance, when the person interacts with the widget button.

Widgets and Intent.

Moreover, you may also use the identical App Intent for Siri and Shortcuts.

Firstly, add the intent methodology that your button will invoke when pressed. Open TaskIntent.swift and add the carry out() methodology to TaskIntent.

The AppIntent‘s carry out() methodology is the one referred to as when an Intent is invoked. This methodology takes the chosen job as enter and calls a way within the retailer to progress this job.

Please notice that UserDefaultStore is a part of each the app and the widget extension so that you could reuse the identical code in each targets. :]

Subsequent, open TaskStore.swift and add a definition of the stepTask(_:) methodology to the protocol TaskStore.

Then, add the stepTask(_:) methodology to UserDefaultStore. This methodology masses all of the duties contained within the retailer, finds the required job, calls the duty’s progress() methodology and saves it again within the retailer.

Lastly, add an empty stepTask(_:) methodology to SampleStore to make it compliant with the brand new protocol definition.

    • TaskIntent is an intent conforming to the WidgetConfigurationIntent protocol. Right here, the intent permits the duty choice within the Edit Widget menu.
    • TaskStatusWidget is the precise widget. 4 elements compose the widget file.

      • TaskTimelineProvider specifies when iOS ought to refresh the widget display.
      • TaskEntry represents the mannequin of the widget view. It accommodates a date iOS makes use of to replace the widget view with the duty merchandise.
      • TaskStatusWidgetEntryView defines the widget view utilizing SwiftUI. It accommodates a timeline entry as a parameter, and it ought to lay out the widget primarily based on this parameter worth.
      • TaskStatusWidget binds all of the elements collectively inside a WidgetConfiguration.
      • Lastly, TraskWidgetBundle declares all of the extension’s widgets.
      • placeholder(in:) ought to return some pattern knowledge to render the placeholder UI whereas ready for the widget to be prepared. SwiftUI applies a redaction impact to this view.
      • snapshot(for:in:) supplies the information to render the widget within the gallery introduced when selecting a widget.
      • timeline(for:in:) is the principle methodology that returns the timeline entries to current on the specified time.
      • .atEnd recomputes the timeline after the final date within the timeline passes.
      • .after(_:) specifies roughly when to request a brand new timeline.
      • .by no means tells the system to by no means recompute the timeline. The app will immediate WidgetKit when a brand new timeline is accessible.
      • Buttons are appropriate to signify an motion on the widget content material.
      • Toggles higher establish a binary actionable state on/off. Similar to our TODO job standing.

      Notice: On a locked system, buttons and toggles are inactive, and iOS doesn’t carry out actions till the person unlocks his system.

      func carry out() async throws -> some IntentResult {
        UserDefaultStore().stepTask(taskEntity.job)
        return .outcome()
      }
      
      protocol TaskStore {
        func loadTasks() -> [TaskItem]
        func saveTasks(_ duties: [TaskItem])
        func stepTask(_ job: TaskItem)
      }
      
      func stepTask(_ job: TaskItem) {
        var duties = loadTasks()
        guard let index = duties.firstIndex(the place: { $0.id == job.id }) else { return }
      
        duties[index].progress()
        saveTasks(duties)
      }
      
  • TaskIntent is an intent conforming to the WidgetConfigurationIntent protocol. Right here, the intent permits the duty choice within the Edit Widget menu.
  • TaskStatusWidget is the precise widget. 4 elements compose the widget file.

    • TaskTimelineProvider specifies when iOS ought to refresh the widget display.
    • TaskEntry represents the mannequin of the widget view. It accommodates a date iOS makes use of to replace the widget view with the duty merchandise.
    • TaskStatusWidgetEntryView defines the widget view utilizing SwiftUI. It accommodates a timeline entry as a parameter, and it ought to lay out the widget primarily based on this parameter worth.
    • TaskStatusWidget binds all of the elements collectively inside a WidgetConfiguration.
    • Lastly, TraskWidgetBundle declares all of the extension’s widgets.
    • placeholder(in:) ought to return some pattern knowledge to render the placeholder UI whereas ready for the widget to be prepared. SwiftUI applies a redaction impact to this view.
    • snapshot(for:in:) supplies the information to render the widget within the gallery introduced when selecting a widget.
    • timeline(for:in:) is the principle methodology that returns the timeline entries to current on the specified time.
    • .atEnd recomputes the timeline after the final date within the timeline passes.
    • .after(_:) specifies roughly when to request a brand new timeline.
    • .by no means tells the system to by no means recompute the timeline. The app will immediate WidgetKit when a brand new timeline is accessible.
    • Buttons are appropriate to signify an motion on the widget content material.
    • Toggles higher establish a binary actionable state on/off. Similar to our TODO job standing.

    Notice: On a locked system, buttons and toggles are inactive, and iOS doesn’t carry out actions till the person unlocks his system.

    func carry out() async throws -> some IntentResult {
      UserDefaultStore().stepTask(taskEntity.job)
      return .outcome()
    }
    
    protocol TaskStore {
      func loadTasks() -> [TaskItem]
      func saveTasks(_ duties: [TaskItem])
      func stepTask(_ job: TaskItem)
    }
    
    func stepTask(_ job: TaskItem) {
      var duties = loadTasks()
      guard let index = duties.firstIndex(the place: { $0.id == job.id }) else { return }
    
      duties[index].progress()
      saveTasks(duties)
    }
    
  • TaskTimelineProvider specifies when iOS ought to refresh the widget display.
  • TaskEntry represents the mannequin of the widget view. It accommodates a date iOS makes use of to replace the widget view with the duty merchandise.
  • TaskStatusWidgetEntryView defines the widget view utilizing SwiftUI. It accommodates a timeline entry as a parameter, and it ought to lay out the widget primarily based on this parameter worth.
  • TaskStatusWidget binds all of the elements collectively inside a WidgetConfiguration.
  • Lastly, TraskWidgetBundle declares all of the extension’s widgets.
  • placeholder(in:) ought to return some pattern knowledge to render the placeholder UI whereas ready for the widget to be prepared. SwiftUI applies a redaction impact to this view.
  • snapshot(for:in:) supplies the information to render the widget within the gallery introduced when selecting a widget.
  • timeline(for:in:) is the principle methodology that returns the timeline entries to current on the specified time.
  • .atEnd recomputes the timeline after the final date within the timeline passes.
  • .after(_:) specifies roughly when to request a brand new timeline.
  • .by no means tells the system to by no means recompute the timeline. The app will immediate WidgetKit when a brand new timeline is accessible.
  • Buttons are appropriate to signify an motion on the widget content material.
  • Toggles higher establish a binary actionable state on/off. Similar to our TODO job standing.

Notice: On a locked system, buttons and toggles are inactive, and iOS doesn’t carry out actions till the person unlocks his system.

func carry out() async throws -> some IntentResult {
  UserDefaultStore().stepTask(taskEntity.job)
  return .outcome()
}
protocol TaskStore {
  func loadTasks() -> [TaskItem]
  func saveTasks(_ duties: [TaskItem])
  func stepTask(_ job: TaskItem)
}
func stepTask(_ job: TaskItem) {
  var duties = loadTasks()
  guard let index = duties.firstIndex(the place: { $0.id == job.id }) else { return }

  duties[index].progress()
  saveTasks(duties)
}
func stepTask(_ job: TaskItem) {}

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