Dive into Object-Oriented Programming with Kotlin


When studying to write down Kotlin for the primary time, you aren’t simply studying string collectively complicated chains of seemingly arcane symbols, you might be truly studying characterize issues in a means for the pc to know. But, folks want to know the code as properly. But, what’s “good” code?

All through the years, sure patterns and methods have advanced within the developer neighborhood. A few of these ideas have been included straight right into a language whereas different methods and greatest practices are used at the side of these language options. For that reason, understanding construction and write your code is simply as necessary as studying the syntax and key phrases.

On this article, Emmanuel covers the ideas of summary courses and interfaces in Kotlin. You’ll learn the way and why to make use of these language constructs in your individual code. Within the course of, you’ll acquire a preview of Kodeco’s Object-Oriented Programming with Kotlin course.

Summary Lessons

Generally, you could wish to stop a category from being instantiated however nonetheless be capable to be inherited from. This may allow you to outline properties and conduct frequent to all subclasses. Such a mum or dad class is known as an summary class. These courses can’t be instantiated, that means you may’t create an object of an summary class. You’ll be able to consider these courses as templates for different courses: simply base model, configurations, and performance tips for a selected design. The template can’t run straight in your app. As an alternative, your app could make use of the template.

Lessons declared with the summary key phrase are open by default and will be inherited from. In summary courses, you can too declare summary strategies marked with summary that don’t have any physique. The summary strategies should be overridden in subclasses. Because the important purpose for summary courses is for different courses to increase them, they will’t be personal or last. Although, their strategies and properties are last by default, until you make them summary, which makes them open for overriding.

Check out this:


summary class Animal {
  summary val title: String // Summary Property
}

summary class Mammal(val birthDate: String): Animal() { // Non-Summary Property (birthDate)
  summary enjoyable consumeFood() // Summary Methodology

  summary val furColor: Listing<String> // Summary Property

  // Non-Summary Methodology
  enjoyable someMammalMethod() {
    println("Non summary perform")
  }
}

class Human(birthDate: String): Mammal(birthDate) {
  // Summary Property (Should be overridden by Subclasses)
  override val title = "Human"

  // Summary Property (Should be overridden by Subclasses)
  override val furColor = listOf("brown", "black")

  // Summary Methodology (Should be carried out by Subclasses)
  override enjoyable consumeFood() {
    // ...
  }

  // Member technique created by this class (Not Inherited)
  enjoyable createBirthCertificate() {
    // ...
  }
}

Right here, you have got Animal and Mammal courses, that are each summary, and the Mammal class inherits from Animal. We even have the Human class which inherits from Mammal.

It would appear like lots is occurring within the code above, nevertheless it’s less complicated than you suppose. Right here’s the breakdown:

  1. The Animal class is an summary class that has one summary property; title. Because of this the subclasses should override it.
  2. Subsequent, you have got the Mammal summary class that extends the Animal class, which implies that Mammal is-a Animal.
    • It has a mix of each summary and non-abstract members. Summary courses can have non-abstract members.
    • The title property from the Animal mum or dad class isn’t overridden right here. However that’s okay—Mammal is an summary class too, so it simply implies that title should be carried out someplace down the road within the inheritance tree. In any other case, you’ll get an error.
  3. The Human class extends the Mammal class, which implies that Human is-a Mammal.
    • It overrides the title property from the Animal class, which was handed down by Mammal.
    • It additionally overrides Mammal summary members and creates its personal createBirthCertificate() technique.

Now, see what occurs whenever you attempt to create an occasion of every of those:


val human = Human("1/1/2000")
val mammal = Mammal("1/1/2000") // Error: Can't create an occasion of an summary class

Keep in mind, summary courses can’t be instantiated, and that’s why making an attempt to instantiate Mammal causes an error.

Now, summary courses are cool, however Kotlin doesn’t assist a number of inheritance. Because of this a category can solely prolong one mum or dad class. So, a category can solely have one is-a relationship. This generally is a bit limiting relying on what you wish to obtain. This leads us to the subsequent assemble, “Interfaces.”

Utilizing Interfaces

To date, you’ve been working with the customized sort, Class. You’ve realized about inheritance and the way a category can prolong an summary and non-abstract class which might be associated. One other very helpful customized sort is Interfaces.

Interfaces merely create a contract that different courses can implement. Keep in mind, you imagined summary courses as web site or cellular templates above, and this implies we will’t use a couple of template for the app on the similar time. Interfaces will be seen as plugins or add-ons which add a characteristic or conduct to the app. An app can have just one template however can have a number of plugins related to it.

A category can implement a number of interfaces, however the courses that implement them should not be associated. You may say that interfaces exhibit the is relationship quite than the is-a relationship. One other factor to notice is that the majority interfaces are named as adjectives, though this isn’t a rule. For instance, Pluggable, Comparable, Drivable. So you would say a Tv class is Pluggable or a Automotive class is Drivable. Keep in mind, a category can implement a number of interfaces, so the Automotive class will be Drivable and on the similar time Chargeable if it’s an electrical automotive. Identical factor with a Telephone is Chargeable though Automotive and Telephone are unrelated.

Now, think about you have got two courses Microwave and WashingMachine. These are totally different electrical home equipment, however they’ve one factor in frequent, they each should be related to electrical energy to perform. Units that connect with electrical energy all the time have some necessary issues in frequent. Let’s push these commonalities to an interface.

Check out how you would do that:


interface Pluggable {

  // properties in interfaces can't preserve state
  val neededWattToWork: Int 
  
  // this may not work. would end in an error due to the rationale above
  // val neededWattToWork: Int = 40 

  //Measured in Watt
  enjoyable electricityConsumed(wattLimit: Int) : Int

  enjoyable turnOff()

  enjoyable turnOn()
}

class Microwave : Pluggable {

  override val neededWattToWork = 15

  override enjoyable electricityConsumed(wattLimit: Int): Int {
    return if (neededWattToWork > wattLimit) {
      turnOff()
      0
    } else {
      turnOn()
      neededWattToWork
    }
  }

  override enjoyable turnOff() {
    println("Microwave Turning off...")
  }

  override enjoyable turnOn() {
    println("Microwave Turning on...")
  }
}

class WashingMachine : Pluggable {

  override val neededWattToWork = 60

  override enjoyable electricityConsumed(wattLimit: Int): Int {
    return if (neededWattToWork > wattLimit) {
      turnOff()
      0
    } else {
      turnOn()
      neededWattToWork
    }
  }

  override enjoyable turnOff() {
    println("WashingMachine Turning off...")
  }

  override enjoyable turnOn() {
    println("WashingMachine Turning on...")
  }
}

You’ll be able to see that the Pluggable interface creates a contract that each one courses implementing it should comply with. The members of the interface are summary by default, so that they should be overridden by subclasses.

Word: Properties in interfaces can’t preserve their state, so initializing it will end in an error.

Additionally, interfaces can have default technique implementation. So turnOn might have a physique like so:


enjoyable turnOn() {
  println("Turning on...")
}

Let’s say the WashingMachine subclass doesn’t override it. Then you have got one thing like this:


val washingMachine = WashingMachine()
washingMachine.turnOn() // Turning on...

The output will probably be “Turning on…” as a result of it was not overridden within the WashingMachine class.

When an interface defines a default implementation, you may nonetheless override the implementation in a category that implements the interface.

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